Beyond Light’s story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she’s just another generic, mustache-twirling Destiny villain. Beyond Light’s campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they’re mostly used as set decoration you can interact with every now and again. It also doesn’t help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn’t do much to get players invested, but it also doesn’t overstay its welcome. It also helps that Bungie learned from Shadowkeep’s campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.
Bungie brought back various exotic missions for players to run through to earn new rewards, gear, as well as craftable versions of exotic weapons. Like the Raid and Dungeon rotator, this one changes on a weekly ba
This chest is located in the Gorgon Labyrinth. Instead of heading left, head right. A locked red door will be found. The team will need to scour the maze in order to find and destroy three Vex boxes to unlock the door. The first box is located inside the maze, the second near the exit, and the final box is just past the exit. To find the first box, head down the pathway to complete the maze. As the team heads left, jump on the rocks in the light and look right. The first box can be seen in the dista
Altars of Reflection : Weekly activity that players can take on through specifically marked icons within the Throne World. These missions typically involve light puzzle solving as well as battling enemy combata
The expansion added a few new locations and some story missions, but it felt more like a developer papering over the cracks than a real effort to improve or innovate. Worse still, it did little to enrich the endgame loop, which at the time was sorely needed. What made Curse of Osiris so disappointing though was not so much its meager offering, but that Bungie had seemingly learned nothing from their experiences with the first Destiny g
If Guardians find they need just a little bit more super energy to cap themselves, throwing some Dynamo mods into their armor and dodging near enemies can get them over the top, as can using Prometheus Lens to cause burn damage – which restores ability and super ene
One teammate should be designated as the Relic holder. That player can use the Relic to attack enemies, jump and aim down sight to slam the Relic down, block to create a shield around the user and allies, and the user’s Super is replaced with a projectile that shoots from the Relic its
Saint-14 and the Trails of Osiris offer players a high-end PvP activity in exchange for powerful rewards. Starting with Episode Heresy, Bungie made getting to the Lighthouse easier , while still offering top-tier rewards for those who can achieve a winning streak. Similar to most vendors in Destiny 2 , Saint-14 has a reputation system that rewards players for ranking up through playing and completing bount
After the success of The Witch Queen, Lightfall felt like a bit of a backward step to many Destiny 2 players. It certainly has its positives, but these are largely overshadowed by the expansion’s lackluster campaign and the fact that a lot of the content that it offers retreads old ground; clumsily, in most instan
Curse of Osiris was the first expansion for Destiny 2 and many fans had high hopes for it prior to its release. Unfortunately, those hopes came crashing down to earth, falling flat like the expansion itself. It was somewhat reminiscent of the earlier expansions for the original game: rich in quantity but lacking in qual
Of course, this wouldn’t be a new Destiny 2 expansion without a new Raid and Beyond Light delivers a standout one. Deep Stone Crypt fuses atmosphere, storytelling, puzzles and challenge in an immensely satisfying way. It’s the crowning achievement of Beyond Light, even though few players might actually get a chance to enjoy it. After the Raid, there’s precious little else to do. As mentioned before, the removal of content has left the remainder of Destiny 2 a shell of its former self. There’s less of everything in Destiny 2: Beyond Light, but at least the gameplay is still fantastic. Bungie’s gunplay has been spot-on since it first released Halo: Combat Evolved and they’ve continuously improved it since then. Destiny 2: Beyond Light remains a fun, fluid shooter to play through and will help take your mind off the continuous grind for a bit.
