How does Overwatch strike a balance between being really colorful, fun and joyous while still maintaining an intense competitive nature. In other words, how do you prevent Overwatch from feeling so upbeat and vibrant in its personality that it gets branded as a “kids game?” After all, it is a really intense, competitive first-person shooter at its core.
There’s a number of good explanations as to why Overwatch is such a fantastic game, but none greater than Blizzard’s clear emphasis on making a shooter that feel awesome to play. Every character is immediately readable, meaning that the more that you play, the more knowledge you gain and, thus, the more your strategy evolves. Throughout my time with Overwatch, I have yet to encounter a dropped frame or a moment of lag, despite having every graphics setting maxed out and the servers existing in a beta state. Its shooting is as tight as a Call of Duty or Counter-Strike game, and the sheer number of colors on screen at any given moment finds a way to fill me with glee during even those frustrating moments when your team is getting throttled. Outside of playing Overwatch at the past two PAX Easts, it found a way to completely fly under my radar, and I couldn’t feel dumber for brushing it off. At this moment, the only negative thing that I can say about it is that I do not want to spend a moment playing it on a console, as Overwatch feels far too good with a mouse and keyboard.
Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles – in order to receive awards voted on by industry peers and journalists, celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief’s End , the reboot of DOOM and Blizzard’s mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer – and it was a chance for those in attendance to show off all-new trailers for upcoming tit
There is a way to get the content you want: Overwatch Gold. Overwatch once again stumbles over itself, though, as Gold isn’t earned from playing well or as a microtransaction, but as a random drop from Loot Boxes or burning duplicates. For a game that relies so much on rewarding players for mastering their favorite characters, it doesn’t really give them many ways to unlock the content for the characters they like.
Overwatch does its best to avoid the pitfalls of other multiplayer-only games, mainly content. Overwatch’s 21 characters provide plenty of variety and the 12 uniquely designed maps will keep players interested for matches on end. Where Overwatch’s content falls flat is in its game modes. There are only four and one of them is merely a hybrid of two other modes. Assault tasks attackers with capturing two consecutive points on the map, Escort is about leading a package through a set number of checkpoints to a cool way to improve final delivery point and Control is King-of-the-Hill. Assault/Escort is a blend of the first two modes where attackers capture a point and then escort a payload. The game modes are perfectly fine, but they can get tiresome after a while. Why there couldn’t be a Team Deathmatch or Domination/Conquest mode is curious. While Blizzard has said they will be adding more heroes and maps post-launch, they have no confirmed if there will be any new game modes outside of Competitive Play mode. New maps and characters are nice, but it’s the lack of game modes that is Overwatch’s big variety problem right now.
At the time that I’m writing this, I’ve completed 101 matches in Overwatch’s current beta. It’s affected my normally rigorous workout schedule, my level of contact with friends and family and the number of hours of sleep that I’ve gotten. When I booted up Overwatch to pull that statistic from my Career Profile, I had to consciously force myself to exit the application in order to finish this article. Yes, I have a genuine Overwatch problem, and it’s kind of the greatest thing ever.
Blizzard Entertainment shocked the industry back in 2014 when it announced that its next MMO, Titan, was canceled and that they would instead be developing a brand new IP in a genre they had never developed for. That game is Overwatch, a team-based multiplayer-only first-person shooter. Overwatch stands out as not only Blizzard’s first foray into the first-person shooter market, but also as Blizzard’s first brand new IP in over seventeen years. Has Blizzard crafted a masterful entry into the genre, or is this one giant mistake?
One of the things that I’ve heard about Overwatch is that people have gotten really good, really fast. How does the back-end matchmaking take this into account? The last thing you’d want is for someone who waits until launch to jump in and get absolutely throttled as a result of all of the really high-level Beta players giving them no chance to get their feet wet.
