Destiny 2: Beyond Light Best PvE Hunter Builds

November 24, 2025

Beyond Light’s story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she’s just another generic, mustache-twirling Destiny villain. Beyond Light’s campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they’re mostly used as set decoration you can interact with every now and again. It also doesn’t help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn’t do much to get players invested, but it also doesn’t overstay its welcome. It also helps that Bungie learned from Shadowkeep’s campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.

After the Oracles are defeated the team returns outside of the portal and needs to be cleansed once more by the Relic holder. The whole team makes their way to the center platform, to avoid being attacked by the exploding Supplicants. All players need to check to make sure that they are not the one who is marked for Imminent Detention. The marked player needs to separate from the group. Similar to the Templar fight, that player will have an impenetrable field surround them that can only be destroyed from the outside. The Imminent Detention teammate will trap everyone inside the field if standing too close to the t

Fight through the waves of enemies in these two rooms, the latter of which is a hangar area. Once all enemies are defeated, leave the hangar by heading left from the room’s entrance, leaving outside through the large bay doors and platforming around the ship’s exterior again. Platforming will lead players to another hangar bay, where they will need to jump upward to find another pathway. Continue forward, completing more puzzles utilizing levers, spores, and energy cores while fighting off Scorn enemies. Eventually, gamers will come to a boss room. The boss is not too difficult but does require some agility to avoid his devastating melee attacks or fire streaks. During the fight, the boss will jump down onto another floor below where the fight begins. This second area causes burn damage. So, players will need to activate three levers on the top floor, one of which is in a room that also causes burn damage. For solo players, save this switch for l

To that end, the first roll for which Guardians should aim is Extended Barrel, which offers Cold Front more range, handling (able to pull the weapon out faster), and stability to control that pesky recoil common in SMGs. This gives Guardians more wiggle room when facing multiple enemies at medium or long ranges. Regardless, this weapon is still more useful at medium to close ran

Navigating the ship is relatively straightforward. Players will spend some time pulling levers, shooting spores, passing through protected fields, and destroying power cores to shut down electrical fields or open doors. Explore every room to locate the hidden levers, spores, and electric cores. Eventually, players will drop down onto a platform that will rotate as their Guardian gets close to create a surface on which to stand. Looking to the right will reveal a small chute into which gamers must drop, leading to a trash compactor area where the walls will close in (after pulling a lever) until players become squis

Combined, these mods mean grenades have a negligible cooldown and that Golden Gun super can be regained in less than 45 seconds. Plenty of time to use two or three times on Taniks if he is not defeated in less than three phases. Naturally, the build is not worth using without Celestial Nighthawk for that massive precision hit, but once acquired, it is devastating in boss fig

As long as one player is standing in each platform ring the ring will continue to rise. A spire will rise in the center of the arena at the end of the encounter, firing a beam at the door behind the center platform. The door opens, Vault of Glass secret chest 1 appears just beyond the doorway, and the six Guardians will make their way inside the Vault of Glass to officially start the R

Week Two of **Destiny 2 ** ’s Season of the Chosen kicked off on February 16, 2021, introducing the new exotic weapons Armor quest for the Dead Man’s Tale scout rifle and another week of seasonal challenges. An homage to leverage-action Winchesters made famous in Western films, Dead Man’s Tale sports low recoil and a perk that increases damage with each precision hit. The scout rifle is great for annihilating minor and major combatants and can even be a contender for boss damage if Guardians find themselves out of special and heavy a

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